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Underwhere?
by Michael Dziura
Perhaps the best part
of my experience in going to see "Underworld" was the
hundred-foot-tall Jenna Jameson billboard in Times
Square. "Who says they cleaned up Times Square?"
states the billboard. After seeing "Underworld," I
thought that perhaps Jenna was right. Perhaps if they
can still show trash like this wanna-be "Matrix" with
vampires and werewolves, then Times Square has not
cleaned up one bit. Then again, neither has
Hollywood. Come to think of it, everyone involved
with this film is going to spend a long time cleaning
the blotches it has left on their careers. Sound
harsh? You haven't heard the half of it.
"Underworld" is quite possibly the worst, most
derivative, and completely pointless genre film made
since "Fear Dot Com," and even that little mishap had
a couple of moments. This film has absolutely nothing
worth recommending other than Kate Beckinsale in tight
leather, and you can see that for free on the
trailers.
That said, let's get to the plot. Selene (Beckinsale)
is a vampire who has spent centuries as a part of the
"Death Dealers," an elite squad of commandoes whose
sole purpose is the complete destruction of the
"Lycans" (that's werewolves to you and me).
Apparently there's this ages-old feud between the two
species that couldn't even be stopped by the death of
Lucian, the head Lycan. In fact, the feud has grown
in intensity over the six centuries since Lucian's
death. At the top of the film, Selene and the Death
Dealers track some Lycans into the subway, a shootout
ensues, and a couple of vampires die, and a couple of
Lycans die. In the midst of all this, Selene spots a
human (Scott Speedman) who seems to be caught in the
middle. He gets away, everyone goes back to their
home turf, and then we get all of the dialogue and
exposition. Then we get more. Then Selene becomes
obsessed with Michael (the human), and things start to
go awry. Then there's all this stuff about new
weapons and the history of the conflict, then the
twists come. Then there's a half-baked attempt at
giving the whole thing legitimacy by throwing in some
stuff lifted from Shakespeare. In between there are
pointless action sequences that are directly lifted
from "The Matrix," shots that are directly lifted from
"Escape From New York," and sound effects lifted from
"An American Werewolf in London."
Normally, you would hear no complaints from me about
theivery. When it's done well, it's great. Most art
is theivery to some extent. However, in the case of
"Underworld," the theivery amounts to nothing more
than lack of imagination on the part of the
filmmakers. There is nothing new here, and that is
unforgivable. On top of that, there is no humor.
Every line of dialogue is delivered with a gravity
that suggests that nobody involved is aware of the
sheer stupidity of it all. On top of that, the film
is boring. There were few times that I did not think
about leaving the screening room, and during those few
times I was thinking about what I was going to do when
I did finally leave. I was completely enthralled by
"Blade II," so getting my attention is pretty easy.
(By the way, there are plenty of things stolen from
that film as well).
I truly did not expect to hate this film. I expected
to love it. I expected to love it so much that I
suffered four-and-a-half hours in a car and a
half-hour subway ride just to see it. I tried as hard
as I could to find something redeeming in this trash,
and I simply couldn't. I beg of all of you reading
this: do not waste money on this film. If you do,
Hollywood will think it's okay to keep dumping toxic
waste on us. It's not okay. Nor is "Underworld."
Michael Dziura, 2003
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